Orestis Karamanlis


Sound Synthesis & Processing with SuperCollider (2021) [in Greek] Σύνθεση & Επεξεργασία Ήχου με το SuperCollider [υπό έκδοση]
Το βιβλίο είναι μία εισαγωγή στη σύνθεση και την επεξεργασία του ήχου χρησιμοποιώντας το SuperCollider, μία γλώσσα προγραμματισμού που χρησιμοποιείται από μουσικούς και καλλιτέχνες σε όλο τον κόσμο και που μπορεί ο καθένας να κατεβάσει ελεύθερα από το διαδίκτυο. Τα κεφάλαια είναι γραμμένα σε απλή γλώσσα εστιάζοντας στο ηχητικό αποτέλεσμα κάθε τεχνικής. Απευθύνεται σε μουσικούς, τεχνικούς ήχου και καλλιτέχνες που προσεγγίζουν το θέμα με δημιουργική διάθεση και που ενδιαφέρονται να κατανοήσουν τις βασικές αρχές σύνθεσης και επεξεργασίας ώστε να φτιάξουν τη δική τους μουσική, ηχητικές δομές, εγκαταστάσεις κλπ. χωρίς να έχουν προηγούμενη εμπειρία στο αντικείμενο.

Karamanlis O., Athinaios D. (2017) “Composing & Performing Mixed Electronic Works”, Proceedings of the 4th International Conference in New Music Concepts, Trevisio, Italy. This paper explores common methodologies and practices for composing and performing mixed works, involving acoustic instruments and real-time electronics using a computer. We proceed to describe a strategy for creating and presenting such works and introduce the CuePlayer, a tool for the SuperCollider programming language which aids in the organisation of processes and musical material in bundles (cues). We discuss the implications from its use with reference to a musical work.

Karamanlis O., (2010) “How something is born, lives and dies: A composer’s approach for thematic evolution in electroacoustic music”, eContact! 12.4: Raisons d’être et perspectives sur l’œuvre électroacoustique.
This article describes a compositional strategy that is applicable to tape, mixed or live electroacoustic pieces. It suggests that envelopes can function as musical motives similar to the old traditional fashion. A particular energy-shape can be viewed as the common denominator around which complex gestures can evolve and group together forming higher-level structural blocks. The transformation of these shapes and their merging into an architectural whole takes after the homogeneity of traditional musical forms, yet the thematic evolution using electroacoustic techniques provides an entirely different musical utterance for the composer. The strategy is exemplified by analysing a recent composition for Santur and live electronics running on SuperCollider.

Karamanlis O., (2010) “Imago Dixit: Painting, Sound and Gesture Capture“, Body, Space & Technology Journal, Brunel University
This short article describes Imago Dixit, an interactive installation that incorporates sound design, real-time gesture capture and painting. The text places the work in context considering some aspects of composition, interaction and perception. Any poietic analysis is primarily conducted from the auditory rather than the visual perspective.

Karamanlis O., (2010) “PhD Thesis: A Portfolio of Original Compositions“.
The portfolio contains work that encompasses a wide spectrum of creative output and spans through different areas of computer music (mixed instrumental, acousmatic, live electronics, installation art). The compositions are accompanied by a collection of commentaries that echo the evolution of my thinking. They demonstrate an amalgam of thoughts and processes embodied in the creative act, providing an inside view to the compositions and placing the music in context. The written aspect complements the musical works by trying to reflect back on the mental schemas that gave rise to certain compositional decisions and investigate the reasons why an option might have been chosen instead of another.

Davis T., Karamanlis O., (2007) “Gestural Control of Sonic Swarms: Composing with Grouped Sound Objects“, Proceedings of the 4th Sound and Music Computing Conference, Lefkada, Greece.
This paper outlines an alternative controller designed to diffuse and manipulate a swarm of sounds in 3-dimensional space and discusses the compositional issues that emerge from its use. The system uses an algorithm from a nature-derived model describing the spatial behavior of a swarm. The movement of the swarm is mapped in the 3-dimensional space and a series of sound transformation functions for the sonic agents are implemented. The notion of causal relationships is explored regarding the spatial movement of the swarm and sound trans-formation of the agents by employing the physical controller as a performance, compositional and diffusion tool.

Blochnunga Sensor Costume: This costume is a musical instrument designed and built by [o.k.] back in 2006 at Anglia Ruskin University. As in the case of conventional instruments, considerable effort was required in order to learn the machine and understand its capabilities and limitations. Here you can find a rather old video (scroll & look for blochnunga!)